# aspect

> The aspect ratio (width divided by height).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float aspect { get; set; }
```

### Remarks

By default the aspect ratio is automatically calculated from the screen's aspect ratio, even if the camera is not rendering to full area. If you modify the `aspect` ratio of the camera, the value will stay until you call camera.ResetAspect(); which resets the aspect to the screen's aspect ratio.

Additional Resources: [camera component](/engine/6000.5/manual/cameras/birp/class-camera.md), [Screen](/engine/6000.5/script-reference/unityengine/screen.md) class.
