# allowHDR

> High dynamic range rendering.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool allowHDR { get; set; }
```

### Remarks

True if the camera is using HDR rendering and false if it is not. You can only enable HDR if it is also supported by the current [GraphicsTier](/engine/6000.5/script-reference/unityengine/rendering/graphicstier.md). You can only set a Graphics Tier in the Built-in Render Pipeline.

Additional Resources: [TierSettings.hdr](/engine/6000.5/script-reference/unityeditor/rendering/tiersettings/hdr.md), [CameraHDRMode](/engine/6000.5/script-reference/unityengine/rendering/camerahdrmode.md).
