# spaceOccupied

> Returns the used disk space in bytes.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public long spaceOccupied { get; }
```

### Remarks

Initially this is 0. As you download AssetBundles to the cache, this will increase. If insufficient space is available in the cache to store a requested AssetBundle, the least-recently-used cached AssetBundles in the cache will be iteratively removed until enough space is available for the new AssetBundle.
