# SetVertices

> Set the vertices of the billboard mesh.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## SetVertices(List\<Vector2>)

Set the vertices of the billboard mesh.

```csharp
public void SetVertices(List<Vector2> vertices)
```

### Parameters

**** (\[List\<Vector2>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.list-1)): The array of data to set.

### Remarks

Additional Resources: [BillboardAsset](/engine/6000.5/script-reference/unityengine/billboardasset.md), [BillboardAsset.GetVertices](/engine/6000.5/script-reference/unityengine/billboardasset/getvertices.md).

## SetVertices(Vector2\[])

Set the vertices of the billboard mesh.

```csharp
public void SetVertices(Vector2[] vertices)
```

### Parameters

**** (\[Vector2\[]]\(/engine/6000.5/script-reference/unityengine/vector2)): The array of data to set.

### Remarks

Additional Resources: [BillboardAsset](/engine/6000.5/script-reference/unityengine/billboardasset.md), [BillboardAsset.GetVertices](/engine/6000.5/script-reference/unityengine/billboardasset/getvertices.md).
