# indexCount

> Number of indices in the billboard mesh.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int indexCount { get; }
```

### Remarks

Additional Resources: [BillboardAsset.GetIndices](/engine/6000.5/script-reference/unityengine/billboardasset/getindices.md), [BillboardAsset.SetIndices](/engine/6000.5/script-reference/unityengine/billboardasset/setindices.md).
