# AvatarTarget

> Target.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public enum AvatarTarget
```

## Remarks

Additional Resources: [Animator.SetTarget](/engine/6000.5/script-reference/unityengine/animator/settarget.md) and [Animator.MatchTarget](/engine/6000.5/script-reference/unityengine/animator/matchtarget.md).

## Fields

| Value                                                                              | Description                                |
| ---------------------------------------------------------------------------------- | ------------------------------------------ |
| [Body](/engine/6000.5/script-reference/unityengine/avatartarget/body.md)           | The body, center of mass.                  |
| [LeftFoot](/engine/6000.5/script-reference/unityengine/avatartarget/leftfoot.md)   | The left foot.                             |
| [LeftHand](/engine/6000.5/script-reference/unityengine/avatartarget/lefthand.md)   | The left hand.                             |
| [RightFoot](/engine/6000.5/script-reference/unityengine/avatartarget/rightfoot.md) | The right foot.                            |
| [RightHand](/engine/6000.5/script-reference/unityengine/avatartarget/righthand.md) | The right hand.                            |
| [Root](/engine/6000.5/script-reference/unityengine/avatartarget/root.md)           | The root, the position of the game object. |
