# minDistance

> Within the Min distance the AudioSource will cease to grow louder in volume.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public float minDistance { get; set; }
```

### Remarks

Outside the min distance the volume starts to attenuate.
