# muteState

> Returns true if current device media volume is 0.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public static bool muteState { get; }
```

### Remarks

**Note**: On iOS mute switch state is not detected because there is no native iOS API to detect if the mute switch is enabled/disabled.
