# Streaming

> Streams audio data from disk.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
Streaming = 2
```

### Remarks

This generally results in the lowest memory-usage and offloads decoding to a dedicated streaming thread, therefore reducing CPU usage on the mixer thread.
