# loadType

> The load type of the clip (read-only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public AudioClipLoadType loadType { get; }
```

### Remarks

The load type, which can be set up in the inspector of the AudioClip, controls how the clip is being loaded.
