UpdateIfDataIsAvailable
Invoke ProcessorInstance.IControl<TRealtime>.Update or ProcessorInstance.IRealtime.Update only if data has been sent or returned from ProcessorInstance.Pipe.SendData since the last update.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
UpdateIfDataIsAvailable = 2