# UpdateAlways

> Always invoke ProcessorInstance.IControl<TRealtime>.Update or ProcessorInstance.IRealtime.Update on this ProcessorInstance on every update.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Audio](/engine/6000.5/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
UpdateAlways = 3
```
