# Equals

> Checks if this instance equals another.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Audio](/engine/6000.5/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

## Equals(ProcessorInstance)

Checks if this instance equals another.

```csharp
public bool Equals(ProcessorInstance other)
```

### Parameters

**** (\[ProcessorInstance]\(/engine/6000.5/script-reference/unityengine/audio/processorinstance)): The other instance for comparing.

### Returns

| Type                                                          | Description                                                    |
| ------------------------------------------------------------- | -------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the given instance is equal to this, otherwise, false. |

## Equals(Object)

Checks if this instance equals a given object.

```csharp
public override bool Equals(object obj)
```

### Parameters

**** (\[Object]\(https\://learn.microsoft.com/dotnet/api/system.object)): The object for comparing.

### Returns

| Type                                                          | Description                                                           |
| ------------------------------------------------------------- | --------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the given object is equal to this instance, otherwise, false. |
