# controlUpdateSetting

> Control under what circumstances ProcessorInstance.IControl<TRealtime>.Update will be called.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Audio](/engine/6000.5/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public ProcessorInstance.UpdateSetting controlUpdateSetting { readonly get; set; }
```
