# speakerMode

> Declare the AudioSpeakerMode of this GeneratorInstance and by extension the number of channels this GeneratorInstance will use.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Audio](/engine/6000.5/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public readonly AudioSpeakerMode speakerMode
```

### Remarks

This directly determines the size of the [ChannelBuffer](/engine/6000.5/script-reference/unityengine/audio/channelbuffer.md) passed to the Process method.
