# Setup

> Create a new generator setup.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.Audio](/engine/6000.5/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

## Setup(AudioSpeakerMode, int)

Create a new generator setup.

```csharp
public Setup(AudioSpeakerMode speakerMode, int sampleRate)
```

### Parameters

**** (\[AudioSpeakerMode]\(/engine/6000.5/script-reference/unityengine/audiospeakermode)): **** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)):&#x20;

## Setup(AudioFormat)

Create a new generator setup, deriving values from `fromFormat`.

```csharp
public Setup(in AudioFormat fromFormat)
```

### Parameters

**** (\[AudioFormat]\(/engine/6000.5/script-reference/unityengine/audio/audioformat)):&#x20;
