length
If you know your length in advance, you should set it here. Otherwise it's assumed to end at some point in the future, if _isFinite is set to true.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
DiscreteTime? length { get; }
Remarks
This value is ignored for GeneratorInstances that are not finite (ie. _isFinite).