# EndMix(ChannelBuffer)

> End a previously begun mix, additionally rendering any RootOutputInstance s into result.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Audio](/engine/6000.5/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public void EndMix(ChannelBuffer result)
```

### Parameters

**** (\[ChannelBuffer]\(/engine/6000.5/script-reference/unityengine/audio/channelbuffer)): A buffer with a size that matches the [AudioFormat](/engine/6000.5/script-reference/unityengine/audio/audioformat.md) of the [ControlContext](/engine/6000.5/script-reference/unityengine/audio/controlcontext.md), usually specified on creation through [ControlContext.CreateManualControlContext](/engine/6000.5/script-reference/unityengine/audio/controlcontext/createmanualcontrolcontext.md).
