BeginMix(ulong)
Begin a mix.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
public RealtimeContext? BeginMix(ulong dspTick)
Parameters
Returns
Type | Description |
|---|---|
| RealtimeContext? | A nullable RealtimeContext. This might hold no value in cases where audio is temporarily bypassed on the device, or similar. You should only ControlContext.Manual.EndMix if there's a non-null return from this function. |
Remarks
"Mixes" in Unity span a period of time where you can issue processing calls. They must be ended in pairs with a call to ControlContext.Manual.EndMix.