# frameCount

> Gets the number of frame indices available in the buffer.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Audio](/engine/6000.5/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public int frameCount { get; }
```

### Remarks

This is also understood as the amount of samples per channel.
