# ClearFloat(string)

> Resets an exposed parameter to its initial value.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Audio](/engine/6000.5/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public bool ClearFloat(string name)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Exposed parameter.

### Returns

| Type                                                          | Description                                                       |
| ------------------------------------------------------------- | ----------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns false if the parameter was not found or could not be set. |
