# speakerMode

> The speaker mode this AudioFormat is configured to run in.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Audio](/engine/6000.5/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public readonly AudioSpeakerMode speakerMode { get; }
```

### Remarks

The speaker mode defines how channels are mapped to speakers and how many channels are available.

Additional Resources: [\_speakerMode](/engine/6000.5/script-reference/unityengine/audioconfiguration/speakermode.md), [\_channelCount](/engine/6000.5/script-reference/unityengine/audio/audioformat/channelcount.md)
