# TeleportRoot(Vector3, Quaternion)

> Teleport the root body of the articulation to a new pose.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public void TeleportRoot(Vector3 position, Quaternion rotation)
```

### Parameters

**** (\[Vector3]\(/engine/6000.5/script-reference/unityengine/vector3)): The new position of the root articulation body.**** (\[Quaternion]\(/engine/6000.5/script-reference/unityengine/quaternion)): The new orientation of the root articulation body.

### Remarks

Articulations are immutable once created, so it's not possible to change positions, orientations or velocities of the articulation bodies. However, you can still move the root body of the articulation with this function. To do so, call the function with the root body of the articulation. Assign zero vectors to [ArticulationBody.linearVelocity](/engine/6000.5/script-reference/unityengine/articulationbody/linearvelocity.md) and [ArticulationBody.angularVelocity](/engine/6000.5/script-reference/unityengine/articulationbody/angularvelocity.md) of the root articulation to reset the movement after [ArticulationBody.TeleportRoot](/engine/6000.5/script-reference/unityengine/articulationbody/teleportroot.md).
