# tagHash

> The Tag of the State.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public int tagHash { get; }
```

### Remarks

The hash is generated using [Animator.StringToHash](/engine/6000.5/script-reference/unityengine/animator/stringtohash.md).
