# fullPathHash

> The full path hash for this state.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public int fullPathHash { get; }
```

### Remarks

The hash is generated using [Animator.StringToHash](/engine/6000.5/script-reference/unityengine/animator/stringtohash.md).
