# targetPosition

> Returns the position of the target specified by Animator.SetTarget.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public Vector3 targetPosition { get; }
```

### Remarks

The position is only valid when a frame is being evaluated after the [Animator.SetTarget](/engine/6000.5/script-reference/unityengine/animator/settarget.md) call. [Animator.applyRootMotion](/engine/6000.5/script-reference/unityengine/animator/applyrootmotion.md) must be enabled for targetPosition to be calculated.
