# rootRotation

> The root rotation, the rotation of the game object.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public Quaternion rootRotation { get; set; }
```

### Remarks

You should only set this value from within an [OnAnimatorIK()](/engine/6000.5/script-reference/unityengine/monobehaviour/onanimatorik.md) function call.
