# Rebind()

> Rebind all the animated properties and mesh data with the Animator.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public void Rebind()
```

### Remarks

This function can be used when you manually change your GameObject hierarchy by script, like combining meshes or swap a complete transform hierarchy.
