# IsControlled(Transform)

> Returns true if the transform is controlled by the Animator\.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

> **Warning:**
>
> **Removed.** Use mask and layers to control subset of transfroms in a skeleton.

```csharp
public bool IsControlled(Transform transform)
```

### Parameters

**** (\[Transform]\(/engine/6000.5/script-reference/unityengine/transform)): The transform that is queried.

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
