# humanScale

> Returns the scale of the current Avatar for a humanoid rig, (1 by default if the rig is generic).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public float humanScale { get; }
```

### Remarks

The scale is relative to Unity's Default Avatar.
