# GetIKRotation(AvatarIKGoal)

> Gets the rotation of an IK goal.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public Quaternion GetIKRotation(AvatarIKGoal goal)
```

### Parameters

**** (\[AvatarIKGoal]\(/engine/6000.5/script-reference/unityengine/avatarikgoal)): The AvatarIKGoal that is is queried.

### Returns

| Type                                                                    | Description |
| ----------------------------------------------------------------------- | ----------- |
| [Quaternion](/engine/6000.5/script-reference/unityengine/quaternion.md) |             |

### Remarks

An IK goal is a target position and rotation for a specific body part. Unity can calculate how to move the part toward the target from the starting point (ie, the current position and rotation obtained from the animation).

This function gets the current rotation of the specified goal in world space.

Additional Resources: [Animator.GetIKRotationWeight](/engine/6000.5/script-reference/unityengine/animator/getikrotationweight.md), [Animator.SetIKRotation](/engine/6000.5/script-reference/unityengine/animator/setikrotation.md).
