# GetCurrentAnimatorClipInfo

> Returns an array of all the AnimatorClipInfo in the current state of the given layer.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

## GetCurrentAnimatorClipInfo(int)

Returns an array of all the [AnimatorClipInfo](/engine/6000.5/script-reference/unityengine/animatorclipinfo.md) in the current state of the given layer.

```csharp
public AnimatorClipInfo[] GetCurrentAnimatorClipInfo(int layerIndex)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The layer index.

### Returns

| Type                                                                                    | Description                                                                                                                   |
| --------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------- |
| [AnimatorClipInfo\[\]](/engine/6000.5/script-reference/unityengine/animatorclipinfo.md) | An array of all the [AnimatorClipInfo](/engine/6000.5/script-reference/unityengine/animatorclipinfo.md) in the current state. |

### Examples

```csharp
//This script outputs the name and length of the Animation clip played at start-up.

using UnityEngine;

public class GetCurrentAnimatorClipInfoExample : MonoBehaviour
{
    Animator m_Animator;
    string m_ClipName;
    AnimatorClipInfo[] m_CurrentClipInfo;

    float m_CurrentClipLength;

    void Start()
    {
        //Get them_Animator, which you attach to the GameObject you intend to animate.
        m_Animator = gameObject.GetComponent<Animator>();
        //Fetch the current Animation clip information for the base layer
        m_CurrentClipInfo = this.m_Animator.GetCurrentAnimatorClipInfo(0);
        //Access the current length of the clip
        m_CurrentClipLength = m_CurrentClipInfo[0].clip.length;
        //Access the Animation clip name
        m_ClipName = m_CurrentClipInfo[0].clip.name;
    }

    void OnGUI()
    {
        //Output the current Animation name and length to the screen
        GUI.Label(new Rect(0, 0, 200, 20),  "Clip Name : " + m_ClipName);
        GUI.Label(new Rect(0, 30, 200, 20),  "Clip Length : " + m_CurrentClipLength);
    }
}
```

## GetCurrentAnimatorClipInfo(int, List\<AnimatorClipInfo>)

Fills `clips` with the list of all the [AnimatorClipInfo](/engine/6000.5/script-reference/unityengine/animatorclipinfo.md) in the current state of the given layer.

```csharp
public void GetCurrentAnimatorClipInfo(int layerIndex, List<AnimatorClipInfo> clips)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The layer index.**** (\[List\<AnimatorClipInfo>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.list-1)): The list of [AnimatorClipInfo](/engine/6000.5/script-reference/unityengine/animatorclipinfo.md) to fill.

### Remarks

Additional Resources: [Animator.GetCurrentAnimatorClipInfoCount](/engine/6000.5/script-reference/unityengine/animator/getcurrentanimatorclipinfocount.md).
