# enabled

> Enables / disables the animation.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public bool enabled { get; set; }
```

### Remarks

For the animation to take any effect the weight also needs to be set to a value higher than zero. If the animation is disabled, time will be paused until the animation is enabled again.

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleScript : MonoBehaviour
{
    public Animation anim;

    void Start()
    {
        // Enable the walk cycle
        anim["Walk"].enabled = true;
        anim["Walk"].weight = 1.0f;
    }
}
```
