# IsResolved(AnimationStream)

> Returns whether this handle is resolved.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.5/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public bool IsResolved(AnimationStream stream)
```

### Parameters

**** (\[AnimationStream]\(/engine/6000.5/script-reference/unityengine/animations/animationstream)): The [AnimationStream](/engine/6000.5/script-reference/unityengine/animations/animationstream.md) that holds the animated values.

### Returns

| Type                                                          | Description                                                  |
| ------------------------------------------------------------- | ------------------------------------------------------------ |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns `true` if the handle is resolved, `false` otherwise. |

### Remarks

A TransformStreamHandle is resolved if it is valid, if it has the same bindings version than the one in the stream, and if it is bound to the transform in the stream. A TransformStreamHandle can become unresolved if the animator bindings have changed or if the transform had been destroyed.

Additional Resources: [TransformStreamHandle.Resolve](/engine/6000.5/script-reference/unityengine/animations/transformstreamhandle/resolve.md), and [TransformStreamHandle.IsValid](/engine/6000.5/script-reference/unityengine/animations/transformstreamhandle/isvalid.md).
