# operator ==(BoundProperty, BoundProperty)

> BoundProperty objects are equal if they refer to the same property.

## Definition

* **Type:** Operator
* **Namespace:** [UnityEngine.Animations](/engine/6000.5/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public static bool operator ==(BoundProperty lhs, BoundProperty rhs)
```

### Parameters

**** (\[BoundProperty]\(/engine/6000.5/script-reference/unityengine/animations/boundproperty)): A BoundProperty object.**** (\[BoundProperty]\(/engine/6000.5/script-reference/unityengine/animations/boundproperty)): Another BoundProperty object.

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
