# ReadInts(AnimationStream, NativeArray<PropertySceneHandle>, NativeArray<int>)

> Reads integer properties from the PropertySceneHandle array (handles) and stores the integers in the provided buffer. The buffer must have enough allocated space to store all values.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.5/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public static void ReadInts(AnimationStream stream, NativeArray<PropertySceneHandle> handles, NativeArray<int> buffer)
```

### Parameters

**** (\[AnimationStream]\(/engine/6000.5/script-reference/unityengine/animations/animationstream)): The animation stream.**** (\[NativeArray\<PropertySceneHandle>]\(/engine/6000.5/script-reference/unity/collections/nativearray1)): The PropertySceneHandle array to read from.**** (\[NativeArray\<int>]\(/engine/6000.5/script-reference/unity/collections/nativearray1)): The buffer that stores integer values.
