# ReadEntityIds(AnimationStream, NativeArray<PropertySceneHandle>, NativeArray<EntityId>)

> Reads EntityId properties from the PropertySceneHandle array (handles) and stores the EntityIds in the provided buffer. The buffer must have enough allocated space to store all values.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.5/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public static void ReadEntityIds(AnimationStream stream, NativeArray<PropertySceneHandle> handles, NativeArray<EntityId> buffer)
```

### Parameters

**** (\[AnimationStream]\(/engine/6000.5/script-reference/unityengine/animations/animationstream)): The animation stream.**** (\[NativeArray\<PropertySceneHandle>]\(/engine/6000.5/script-reference/unity/collections/nativearray1)): The PropertySceneHandle array to read from.**** (\[NativeArray\<EntityId>]\(/engine/6000.5/script-reference/unity/collections/nativearray1)): The buffer that stores EntityId values.
