# SetLookAtPosition(Vector3)

> Sets the look at position in world space.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.5/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public void SetLookAtPosition(Vector3 lookAtPosition)
```

### Parameters

**** (\[Vector3]\(/engine/6000.5/script-reference/unityengine/vector3)): The look at position.

### Remarks

Additional Resources: [AnimationHumanStream.SolveIK](/engine/6000.5/script-reference/unityengine/animations/animationhumanstream/solveik.md), [AnimationHumanStream.SetLookAtBodyWeight](/engine/6000.5/script-reference/unityengine/animations/animationhumanstream/setlookatbodyweight.md), [AnimationHumanStream.SetLookAtHeadWeight](/engine/6000.5/script-reference/unityengine/animations/animationhumanstream/setlookatheadweight.md), [AnimationHumanStream.SetLookAtEyesWeight](/engine/6000.5/script-reference/unityengine/animations/animationhumanstream/setlookateyesweight.md), and [AnimationHumanStream.SetLookAtClampWeight](/engine/6000.5/script-reference/unityengine/animations/animationhumanstream/setlookatclampweight.md).
