# worldUpObject

> The world up object, used to calculate the world up vector when the world up Type is AimConstraint.WorldUpType.ObjectUp or AimConstraint.WorldUpType.ObjectRotationUp.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Animations](/engine/6000.5/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public Transform worldUpObject { get; set; }
```
