# autoConfigureConnectedAnchor

> Should the connectedAnchor be calculated automatically?

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool autoConfigureConnectedAnchor { get; set; }
```

### Remarks

When true, the `connectedAnchor` property will be calculated automatically to match the world position of the `anchor` property.  When false, the position of the connected anchor can be configured using the `connectedAnchor` property.

Additional Resources: [AnchoredJoint2D.anchor](/engine/6000.5/script-reference/unityengine/anchoredjoint2d/anchor.md), [AnchoredJoint2D.connectedAnchor](/engine/6000.5/script-reference/unityengine/anchoredjoint2d/connectedanchor.md).
