# transparencyMask

> A transparency bit mask. This must be the same size as the input texture. This texture helps the FSR2Context with ghosting issues. This texture is optional.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AMD](/engine/6000.5/script-reference/unityengine/amd.md)
* **Assembly:** UnityEngine.AMDModule

```csharp
public Texture transparencyMask { readonly get; set; }
```
