# motionVectors

> The motion vectors requested by the FSR2Context. Depending on the FSR2FeatureFlags specified in FSR2Context.initData, this buffer can be a smaller scale or the full output resolution. This texture is mandatory and you must set it to a non-null value.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AMD](/engine/6000.5/script-reference/unityengine/amd.md)
* **Assembly:** UnityEngine.AMDModule

```csharp
public Texture motionVectors { readonly get; set; }
```
