# colorInput

> The input color buffer to upsample for FSR2Context. This texture is mandatory and you must set it to a non-null value.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AMD](/engine/6000.5/script-reference/unityengine/amd.md)
* **Assembly:** UnityEngine.AMDModule

```csharp
public Texture colorInput { readonly get; set; }
```
