# occupied

> Is link occupied. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AI](/engine/6000.5/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

> **Warning:**
>
> **Deprecated.** occupied has been deprecated together with the class. Declare the object as NavMeshLink and use occupied as before.

```csharp
public bool occupied { get; }
```
