# activated

> Is link active.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AI](/engine/6000.5/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

> **Warning:**
>
> **Deprecated.** activated has been deprecated together with the class. Declare the object as NavMeshLink and use activated as before.

```csharp
public bool activated { get; set; }
```
