# carvingMoveThreshold

> Threshold distance for updating a moving carved hole (when carving is enabled).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AI](/engine/6000.5/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

```csharp
public float carvingMoveThreshold { get; set; }
```

### Remarks

If the [NavMeshObstacle](/engine/6000.5/script-reference/unityengine/ai/navmeshobstacle.md) has moved a distance shorter than the threshold since last carving then the navmesh will not be updated.

Additional Resources: [\_carving](/engine/6000.5/script-reference/unityengine/ai/navmeshobstacle/carving.md)
