# transform

> Describes the local to world transformation matrix of the build source. That is, position and orientation and scale of the shape.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AI](/engine/6000.5/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

```csharp
public Matrix4x4 transform { get; set; }
```
