# overrideArea

> Use this to specify whether the area type of the GameObject and its children should be overridden by the area type specified in this struct.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AI](/engine/6000.5/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

```csharp
public bool overrideArea { get; set; }
```
