# None

> No debug data from the NavMesh build process is taken into consideration.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.AI](/engine/6000.5/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

```csharp
None = 0
```

### Remarks

Additional Resources: [\_debug](/engine/6000.5/script-reference/unityengine/ai/navmeshbuildsettings/debug.md), [NavMeshEditorHelpers.DrawBuildDebug](/engine/6000.5/script-reference/unityeditor/ai/navmesheditorhelpers/drawbuilddebug.md)
