# steeringTarget

> Get the current steering target along the path.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AI](/engine/6000.5/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

```csharp
public Vector3 steeringTarget { get; }
```

### Remarks

This is typically the next corner along the path or the end point of the path.

Unless the agent is moving on an [OffMeshLink](/engine/6000.5/script-reference/unityengine/ai/offmeshlink.md), there is a straight path between the agent and the steeringTarget.

When approaching an OffMeshLink for traversal - the value is the position where the agent will enter the link. While agent is traversing an OffMeshLink the value is the position where the agent will leave the link.
